NOTE: XL24/SolidIMPACT use 1 slot,
XZ/Elan/HighIMPACT use 2 slots,
Extreme/MaxIMPACT use 3 slots.
Ref RAM Banks Disk GFX Cost
No. Colour CPU MHz L2 (MB) Used Size/RPM Type (UKP)
1 Purple R10000SC 195 1MB 1024 2 300GB/15K MaxIMPACT/4MB 3500
2 Purple R10000SC 195 1MB 1024 2 300GB/10K MaxIMPACT/4MB 3385
3 Purple R10000SC 195 1MB 1024 2 36GB/15K MaxIMPACT/4MB 3205
4 Purple R10000SC 195 1MB 512 1 36GB/15K MaxIMPACT/4MB 2665
5 Purple R10000SC 195 1MB 512 2 36GB/15K MaxIMPACT/4MB 2590
6 Purple R10000SC 195 1MB 256 1 36GB/15K MaxIMPACT/4MB 2360
7 Purple R10000SC 195 1MB 128 1 36GB/15K MaxIMPACT/4MB 2305
8 Purple R10000SC 195 1MB 128 1 36GB/15K MaxIMPACT/1MB 1705
9 Purple R10000SC 195 1MB 128 1 36GB/15K HighIMPACT/4MB 1525
10 Purple R10000SC 195 1MB 128 1 36GB/15K HighIMPACT/1MB 1225
11 Purple R10000SC 195 1MB 1024 2 36GB/15K SolidIMPACT 1525 [theoretically less heat, but probably not measurable]
12 Purple R10000SC 195 1MB 1024 3 36GB/15K SolidIMPACT 1450
13 Purple R10000SC 195 1MB 512 1 36GB/15K SolidIMPACT 985
14 Purple R10000SC 195 1MB 512 2 36GB/15K SolidIMPACT 910
15 Purple R10000SC 195 1MB 256 1 36GB/15K SolidIMPACT 680
16 Purple R10000SC 195 1MB 256 2 36GB/15K SolidIMPACT 805 [#5]
17 Purple R10000SC 195 1MB 128 1 36GB/15K SolidIMPACT 625
18 Purple R10000SC 195 1MB 128 2 36GB/15K SolidIMPACT 565
19 Purple R10000SC 195 1MB 128 2 36GB/15K Extreme 540
20 Purple R10000SC 195 1MB 128 2 36GB/15K GR3-Elan 485
21 Purple R10000SC 195 1MB 128 2 36GB/15K GR2-XZ 470
22 Purple R10000SC 195 1MB 512 2 36GB/15K GR2-XZ 815 [#1]
23 Purple R10000SC 195 1MB 128 2 36GB/15K GR2-XZ 540
24 Purple R10000SC 175 1MB 128 2 36GB/15K SolidIMPACT 520
25 Teal R80000SC 75 2MB 640 3 36GB/15K Extreme 1780 [#2]
26 Teal R80000SC 75 2MB 512 2 36GB/15K Extreme 1600 [#2]
27 Teal R80000SC 75 2MB 256 1 36GB/15K Extreme 1370 [#2]
28 Purple R4400SC 250 2MB 384 3 300GB/10K MaxIMPACT/4MB 3505
29 Purple R4400SC 250 2MB 384 3 36GB/15K MaxIMPACT/4MB 3325
30 Purple R4400SC 250 2MB 256 2 36GB/15K MaxIMPACT/4MB 3145
31 Purple R4400SC 250 2MB 128 1 36GB/15K MaxIMPACT/4MB 2965
32 Purple R4400SC 250 2MB 128 2 36GB/15K MaxIMPACT/4MB 2905
33 Purple R4400SC 250 2MB 128 2 36GB/15K MaxIMPACT/1MB 2305
34 Purple R4400SC 250 2MB 128 2 36GB/15K HighIMPACT/4MB 1825
35 Purple R4400SC 250 2MB 128 2 36GB/15K HighIMPACT/1MB 1525
36 Purple R4400SC 250 2MB 128 1 36GB/15K SolidIMPACT 985
37 Purple R4400SC 250 2MB 128 2 36GB/15K SolidIMPACT 925
38 Purple R4400SC 200 2MB 128 2 36GB/15K SolidIMPACT 656
39 Purple R4400SC 200 1MB 128 2 36GB/15K SolidIMPACT 520
40 Teal R4400SC 250 2MB 256 2 300GB/10K XL24 1345 [#3]
41 Teal R4400SC 250 2MB 256 2 36GB/15K XL24 1165 [#3]
42 Teal R4400SC 250 2MB 128 1 36GB/15K XL24 985 [#3]
43 Teal R4400SC 250 2MB 256 2 36GB/15K Extreme 1045
44 Teal R4400SC 250 2MB 128 1 36GB/15K Extreme 865
45 Teal R4400SC 250 2MB 128 2 36GB/15K Extreme 805
46 Teal R4400SC 250 2MB 64 1 36GB/15K Extreme 745
47 Teal R4400SC 250 2MB 64 2 36GB/15K Extreme 710
48 Teal R4400SC 250 2MB 128 2 36GB/15K GR3-Elan 760
49 Teal R4400SC 250 2MB 128 2 36GB/15K GR2-XZ 745
50 Teal R4400SC 200 2MB 128 2 36GB/15K Extreme 445
51 Teal R4400SC 200 1MB 256 2 36GB/15K Extreme 640
52 Teal R4400SC 200 1MB 128 1 36GB/15K Extreme 460
53 Teal R4400SC 200 1MB 128 2 36GB/15K Extreme 400
54 Teal R4400SC 200 1MB 128 3 36GB/15K Extreme 365
55 Teal R4400SC 200 1MB 96 2 36GB/15K Extreme 355
56 Teal R4400SC 200 1MB 96 3 36GB/15K Extreme 320
57 Teal R4400SC 200 1MB 64 1 36GB/15K Extreme 340
58 Teal R4400SC 200 1MB 64 2 36GB/15K Extreme 305
59 Teal R4400SC 175 1MB 64 2 36GB/15K Extreme 340
60 Teal R4400SC 150 1MB 64 2 36GB/15K Extreme 370
61 Teal R4400SC 100 1MB 64 2 36GB/15K Extreme 350
62 Teal R4600SC 133 512K 64 2 36GB/15K Extreme 800 [#4]
63 Teal R4000SC 100 1MB 96 3 36GB/15K Extreme 300
64 Teal R4000SC 100 1MB 64 2 36GB/15K Extreme 290
NOTES:
#1: An example number-crunching system, ie. best possible CPU, good RAM with
room for expansion, reasonable disk, but cheapest possible graphics.
#2: R8K systems are not as fast as R10K systems for integer tasks, but are good for certain
fp tasks and are fascinating to work with. Ideal for compiler fans.
The max RAM for an R8K system is 640MB, whereas the max for an R10K system is 1GB.
#3: XL24 is good for 2D tasks (much higher 2D fill rate than the non-IMPACT 3D
options), eg. for use with Indigo2Video, CosmoCompress, etc. Also good for
better expansion, eg. dual-head XL24, 10/100, video option, etc. The XL24
board PN is 030-8202-004.
#4: The R4600SC/133 has the same integer performance as the R4400SC/175 and thus is much faster
than an R4400SC/100. It is though also a very rare CPU, hence the cost.
#5: This config is present just to show that using 128MB kits in R8K/R10K Indigo2s is not optimal,
because a single 256MB kit is cheaper than two 128MB kits (the latter are more expensive
per MB because they are the best possible kit for Indy, and thus distorted by Indy demand).
WARRANTY | <------- System Value (UKP) ------->
TABLE | Under 1000 | 1K to 1999 | 2000+
-----------------------------------------------------------
Default cover | 30 days | 90 days | 6 months
Extend to 90 days | +300 | - | -
Extend to 6 months | +570 | +420 | -
Extend to 1 year | +840 | +870 | +900
These configurations are not fixed. I can upgrade/downgrade as required.
Use the upgrade pricing tables below or price differences above to calculate
other combinations, or feel free to email me if you're interested
in a configuration not shown.
For an extra disk with sled, select the required SCA disk from the SCSI Disks Table and add
the cost of a sled (original SGI sled recommended, the 3rd party types are not very good).
Indigo2 can have two internal disks, though it's possible to fit a third using a CDROM sled.
For a full list of available upgrades/extras, please see the Parts/Spares page, including having better condition top lids, etc.
Please see my 2nd-hand Indigo2 Buyers Guide for complete background information on Indigo2.
See the shipping costs page for details of postage charges to the UK, mainland Europe and beyond..
All systems have some degree of scratching on the top lid, but are always fully intact (no broken catches, etc.) If cosmetics are important though, then I can fit a system with a good condition lid for extra, or indeed I could do a discount if you don't mind a top lid with a broken catch, etc. Note though that just now I do not have any good condition purple top lids.
All Extreme systems have an Extreme badge, all IMPACT systems have an IMPACT badge, and all R10K systems have a 10000 badge. Any complete teal system valued more than 500 UKP comes with teal footstands for free.
All Indigo2s include a metal locking bar and power cable (assuming I have the right type of power cable). Original SGI keyboards/mice are available separately, or I can include a new generic black PS2 kybd/mouse set for +20. Any 6.2/6.5 system valued at more than 500 UKP also comes with my custom SGI Nekoware and Gifts CDs. See the IRIX CDs page for details of these CDs. Alternatively, I can include a full 6.5.22 CD set for +80, or +65 for non-IMPACT systems (email for details). Monitors and monitor cables are also available - see the monitor section.
By default, all systems with at least 256MB RAM come with a full IRIX 6.5.22m installation - the last version of IRIX released for Indigo2. My installation includes lots of extras such as Blender, BMRT, Ayam3D, mplayer, OpenOffice, Freeware/Nekoware, Quake, Quake2, etc. Adobe Premiere 4.2 is also installed on IMPACT systems, plus many other items, including a good custom desktop layout. A typical installed software list in Software Manager looks like this. Note that I can install 6.5.22 on a system with less than 256MB RAM, but it won't run quite so well (128MB is viable if one isn't doing heavy tasks, but really it should be 256MB or more for smooth running). I can install 6.2 or 5.3 if prefered though and it's certainly true that 6.2 on (say) an R4K/200 Extreme will feel a lot snappier than 6.5.22m (one would of course just be limited by the older versions of various programs for 6.2).
All systems with less than 256MB RAM by default have a good IRIX 6.2 installation, including the patch updates and Y2K fixes. Such systems come with the May 2001 Freeware CDs included (the last freeware release which fully supported 6.2) and my May 2001 Gifts CD. Alternatively, I can include a full 6.2 CD set for +40, email me for details).
Lastly, not everyone wants to have the latest OS, or perhaps an earlier version is needed anyway. Thus, if required I can also install older releases such as 5.3 with XFS, 5.2, etc. on any configuration that can take it.
GR2-XZ graphics (2 Geometry Engines [GEs] and 1 Raster Engine [RE]) is generally half the speed of Elan graphics, although it can actually be very similar if the bottleneck is pixel fill instead of geometry processing. Elan is half the speed of Extreme, ie. Indigo2 Elan graphics is the same speed as 'Indy XZ', which is also the same as Elan for IRIS Indigo (4 GEs and 1 RE).
Extreme graphics, with 8 GEs and 2 REs, is about the same speed for shaded/wireframe/points tasks (ie. anything non-textured) as an R5000SC/180 O2 and is thus quite good for using animation packages such as Blender. Here is a comparison table:
Lit Gouraud Z GEs REs MFLOPS (**) Triangles/sec No. Slots Used ^^^ ^^^ ^^^^^^^^^^ ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^ Extreme: 8 2 256 405M 3 Elan: 4 1 128 181M 2 GR2-XZ: 2 1 64 100M 2 (**) Available MFLOPS processing power for accelerating geometry/lighting calculations (32MFLOPS per GE).
HighIMPACT graphics is the same as SolidIMPACT for non-textured tasks, but it includes hardware texture mapping with either 1MB or 4MB texture memory (TRAM) and so is much faster for textured tasks (typically 20X to 50X faster - the more complicated the scene, the better the speedup compared to software texturing). A 1MB TRAM system is limited to 16bit colour, while a 4MB TRAM system can do 32bit RGBA double-buffered or even 36bit RGB for high quality imaging. IMPACT graphics also supports higher resolutions than the older graphics. There is a rare version of HighIMPACT called HighIMPACT/AA - this has 2 GEs but still 1 RE, but note it is the same speed as ordinary HighIMPACT - the AA version merely used a temporary alternate GE design. HighIMPACT is a good entry choice for playing games such as Quake, Certain IMPACT, Mekton, etc. properly (definitely best with 4MB TRAM), but also offers hardware accelerated 2D imaging and other benefits.
MaxIMPACT is up to twice as fast as HighIMPACT for everything (2 GEs and 2 REs), supports even more resolutions, and also has either 1MB or 4MB TRAM. See the Inventor 3D results for High/Max comparison examples - examine the data for the Underwater Camera, Huge Engine and Chromeskins models. NOTE: these tests only use one texture, mapped onto a whole model (environment mapping). A model which consisted of lots of separate textures mapped in the normal way would show a larger difference between High and Max, and a similarly larger difference between software and hardware texturing.