Section 2: Indy Configurations
3.2 CPU Subsystem
3.4 Memory Subsystem
3.6 The I/O Subsystem
4.2 The Raster Engine
4.3 Framebuffer and Clipping Planes (8-bit Graphics)
4.4 Framebuffer and Clipping Planes (24-bit Graphics)
4.5 Color Lookup
4.6 GIO32-bis Expansion Subsystem
5.2 Graphics Architecture
6.2 Indy Video Features
6.3 Physical Characteristics
6.4 How to Use Indy Video
6.7 Alpha Blending
6.8 Software Features
7.3 Developer Tools